|
Nagle's algorithm, named after John Nagle, is a means of improving the efficiency of TCP/IP networks by reducing the number of packets that need to be sent over the network. Nagle's document, ''Congestion Control in IP/TCP Internetworks'' (RFC 896) describes what he called the "small packet problem", where an application repeatedly emits data in small chunks, frequently only 1 byte in size. Since TCP packets have a 40 byte header (20 bytes for TCP, 20 bytes for IPv4), this results in a 41 byte packet for 1 byte of useful information, a huge overhead. This situation often occurs in Telnet sessions, where most keypresses generate a single byte of data that is transmitted immediately. Worse, over slow links, many such packets can be in transit at the same time, potentially leading to congestion collapse. Nagle's algorithm works by combining a number of small outgoing messages, and sending them all at once. Specifically, as long as there is a sent packet for which the sender has received no acknowledgment, the sender should keep buffering its output until it has a full packet's worth of output, so that output can be sent all at once. ==Algorithm== if there is new data to send if the window size >= MSS and available data is >= MSS send complete MSS segment now else if there is unconfirmed data still in the pipe enqueue data in the buffer until an acknowledge is received else send data immediately end if end if end if where ''MSS = maximum segment size''. This algorithm interacts badly with TCP delayed acknowledgments, a feature introduced into TCP at roughly the same time in the early 1980s, but by a different group. With both algorithms enabled, applications that do two successive writes to a TCP connection, followed by a read that will not be fulfilled until after the data from the second write has reached the destination, experience a constant delay of up to 500 milliseconds, the "ACK delay". For this reason, TCP implementations usually provide applications with an interface to disable the Nagle algorithm. This is typically called the TCP_NODELAY option. A solution recommended by Nagle is to avoid the algorithm sending premature packets by buffering up application writes and then flushing the buffer: The user-level solution is to avoid write-write-read sequences on sockets. write-read-write-read is fine. write-write-write is fine. But write-write-read is a killer. So, if you can, buffer up your little writes to TCP and send them all at once. Using the standard UNIX I/O package and flushing write before each read usually works. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Nagle's algorithm」の詳細全文を読む スポンサード リンク
|